![]() Adds to the innate 140% crit multipliers (i.e. Unsure if it's different for other servers since the phrasing does seem to be distinct on kRO descriptions as well.Ĭrit Damage Multiplier (For FAS/Hawk Rush/Crescive Bolt)Ĭ.RATE - 4th class mechanic. Ranged Multiplier - This actually gets added on near the end of the calculation, so it has a bigger effect than most of the other multipliers due to the weird attack formula.īow Damage Multiplier - Just to clarify, on iRO this is equivalent to ranged damage multiplier. Always worse than an equal value in another multiplier. Behaves similarly to the other above multipliers.ĪTK% - This is actually calculated separately from the other multipliers and added on, so it's slightly less important. In descriptions, I'll try to differentiate which ones are which but I'm not 100% sure I'll get all of them right. If you subsequently need to choose between another 20% to all races or 20% to all sizes, you should choose the size multiplier, because the resulting calculation becomes 100 (base) * 1.2 (race) * 1.2 (size) = 144 damage as opposed to 100 (base) * 1.4 (race) = 140 damage.Įlement Multiplier (also called Attribute Multiplier or Property Multiplier) - This is distinct from elemental weakness multiplier and is generally listed as "Increases physical damage on Earth property targets by 20%" or "all property monsters."Ĭlass Multiplier (Normal, Boss, Guardian) - This is sometimes listed as ATK% on iRO descriptions, which isn't quite accurate for calculations. As a major simplification of an example, if you have a 100 damage attack, adding a 20% damage multiplier to all races will bring you to 120 damage. The iROWiki page about attack is fairly intimidating, but the general idea is that there are a bunch of different attack multipliers that stack multiplicatively, so you want to diversify. Enchants also have common acronyms, like EA, FS, SoL, etc.Įquip descriptions throw around a lot of terms like "+20% damage to all races" and "+10% damage to all size enemies" and it's not immediately obvious that the distinctions are meaningful. I'll try to mention them as I bring them up. There are also tons of equip acronyms, like PDM, MCT, PWM, EDA.Most of the gear listed here ultimately comes from these or the Kachua's Secret Key gacha, as they end up outclassing most options in the game. Lootbox that contains very strong equipment options, frequently from jRO. ![]() Arrow Storm (AS), Aimed Bolt (AB), Fear Breeze (FB), Crescive Bolt (CB) and No Limits (NL) will very occasionally be referred to by acronym but not as frequently as FAS.Almost always referred to using this acronym. Also referred to as "Sharp Shooting" in some equipment. ![]() If you want a demonstration of this, make a low AGI Swordsman and try spamming Bash as fast as you can. With enough ACD and CD reduction, this becomes the main limiting factor regarding how fast you can spam a skill. Determines how fast you attack: hits/second = 50 / (200-ASPD). ![]() Notable CDs are: Arrow Storm has a 3.2s CD, Focused Arrow Strike has 0.15s, Aimed Bolt has 1s, and Crescive Bolt has no CD. The term CDR might get thrown around which means Cooldown Reduction. Time after a skill when you can't use that skill again, but can still use other skills and walk around and autoattack. This term will get used both for this time period, as well as equipment effects that reduce it. Notably, Arrow Storm has no delay, Focused Arrow Strike has 0.5s, Aimed Bolt has 2s, and Crescive Bolt has 0.5s. Time after a skill when you can't use any skills at all, but can still walk around and autoattack. The tl dr is you want 2*DEX + INT >= 530, since equip-based VCT is a bit awkward to fit in for Rangers outside of a few exceptions. This is reduced by stats and by equips, and ends up following a slightly complicated formula. Notably, Arrow Storm has a 0.3s FCT, Focused Arrow Strike has a 0.5s FCT, Aimed Bolt has a 1s FCT, and Crescive Bolt has a 1s FCT. Due to very strong equipment options and buffs, the first three options are generally the most popular and successful, with Hawk Rush falling a bit by the wayside. Right now there are about 5 main Ranger Builds: Arrow Storm, Focused Arrow Strike, Aimed Bolt, Hawk Rush, and Crescive Bolt. Rangers are incredibly strong DPS classes, with great self-buffs to further augment their damage potential. My 71-page long ramblings can be found in this google doc: And then I started working on a guide and ended up at over 30 pages so I'm doing a bit more abridged version here. So this all started out with me wanting to joke around and write an overly researched and in-depth answer to a simple question on the forums, but then it ended up being a pretty good guide for the level 185 patch, so I wanted to make a more fleshed-out guide. A (not so) quick Ranger Reference for the 185 Patch Wind Hawk Writeup
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |